Gladiator Arena (Always-On Colosseum)
Continuous autonomous bouts with VRF-weighted outcomes and vitality attrition.
Overview
Gladiator Arena is a persistent colosseum loop where bouts resolve autonomously on a fixed schedule. Gladiators take wounds every bout, creating a negative-EV game that nobody self-triggers.
| Property | Value |
|---|---|
| Base contract | AutoLoopVRFCompatible |
| VRF usage | Every tick (full VRF) |
| Gas per tick | ~73k (4 entrants) to ~93k (8 entrants) |
| Source | autoloop/src/games/GladiatorArena.sol |
| Tests | 44 passing (unit + fuzz) |
Why AutoLoop Is Structurally Required
Two independent reasons:
- Timing as attack surface: if an entrant could trigger the bout, they could pick the block in which the VRF reveal lands and only submit if their gladiator benefits.
- Negative-EV free-rider: every entrant takes 5-20 vitality wounds per bout, only one wins the pot. Rational gladiators reason "let someone else pay gas." Everyone reasons identically, so nobody triggers.
Game Mechanics
- Gladiators: minted at a fixed fee with initial vitality (e.g., 500). Vitality decreases with each bout via VRF-derived wounds.
- Bouts: require 2+ entrants. Each entrant pays an entry fee. Winner is selected proportionally to vitality (weighted VRF).
- Wounds: 5-20 vitality per bout for every entrant, derived from
keccak256(randomness, gladiatorId, "wound"). Gladiators hittingminVitalityfall. - Prize pool: entry fees minus protocol rake. Victor receives via pull-payment.
Revenue Model
- Gladiator mint fees (100% to protocol)
- 5% rake on every bout prize pool
- AutoLoop gas fees on each tick
Deploy
forge create src/games/GladiatorArena.sol:GladiatorArena \
--constructor-args 10000000000000000 1000000000000000 60 500 500 50 8 \
--rpc-url $RPC_URL --private-key $PRIVATE_KEY --broadcastArgs: gladiatorMintFee, entryFee, boutInterval, protocolRakeBps, initialVitality, minVitality, maxEntrantsPerBout.
Dashboard
Play Gladiator Arena on the AutoLoop Dashboard.